Some games may reduce the level of detail or use other tactics to maintain performance. Based on the developer's judgment, they may opt-out of CPU exclusivity by calling ReleaseExclusiveCpuSets to get access to all cores, but at a higher latency due to other processes and system activities being scheduled on the same cores as the game.
However, the game would still get access to other Game Mode resources, such as increased GPU prioritization. While CPU resources may be revoked if the game exits Game Mode, memory resources, once granted, will never be revoked.
Games often do system inspection on startup to match the game experience against the system resources. Often, the methods used would involve some combination of how many CPUs are available, to scale the count of work queue threads appropriately. HasExpandedResources should be called once per frame to detect state changes.
This can be called in the main game loop that performs functions like collating inputs from devices and updating the world state. Skip to main content. This browser is no longer supported. Download Microsoft Edge More info. Contents Exit focus mode. Note The app must be in the foreground and have focus before exclusive resources are granted. Note ReleaseExclusiveCpuSets requires the expandedResources restricted capability, which you can select by opening Package.
Example: Benchmark on startup Games often do system inspection on startup to match the game experience against the system resources. HasExpandedResources Gets the current resource state that is, whether the app is running in Game Mode or shared mode. ReleaseExclusiveCpuSets Opts out of CPU exclusivity, giving the app access to all cores, but at the cost of having to share them with other processes. In this article. Gets the current resource state that is, whether the app is running in Game Mode or shared mode.
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